Showing posts with label SecondLife. Show all posts
Showing posts with label SecondLife. Show all posts

Wednesday, December 21, 2011

Questions about Second Life experience engineering

Futura artistic outfit for Second Life Birthday 8!+
? What makes a great Second Life experience?
? Which answers to that could be applied by SL Libraries to enhance their/our projects?
? For that matter, how might LIS courses apply it to improve their classes about LISinSL?

-- no answers here --
please help me find answers

Small details made a recent Hunt an entertaining experience for me. Significant little event management strategies and differences I found between merchants' strategies made me wonder whether some might improve SL library services. Of course, many librarians* work innovatively in Second Life and some may already be demonstrating answers to these questions--if so I look forward to hearing (or googling up) about them.

In case serendipity does not favour me with answers I plan to continue:

Direct Observations

Does that sound like a great excuse to participate in more hunts; and visit featured Destinations?

I will keep using Flickr for noting positive and negative details of my experiences, although I suspect my detachment might make me too fussy?  However observing, noting and analysing observations takes time, particularly as I battle distractions (new clothes; editing; wanting to build; chatting).

Others have been around longer, participated more deeply, and will have actually tried and tested ideas, so:

Web searches

The answers are bound to be out there, however this method has its own distractions:
..

to which I was led by Pooky Amsterdam's defense** of Second Life against ignorant (inadequately investigative) journalism, to which I was led by:


Nevertheless, such distractions demonstrate that there is a great diversity of types of experience in Second Life. Will what counts as great, differ if the information comes from:
  • shopping experiences - Torley and his sources refer to some of the details I have witnessed: navigation, interesting and relevant decor, and even packaging (although disappointingly all the links there are deadends [found Suella's tips that he acknowledges; oh and the forum thread) [interestingly there has also been some academic research on positive influencers of SL shopping experiences - particularly spokes-avatar presence]
  • role play or game experiences?
  • exploration - (I've enjoyed sims' beauty travelling alone, but I've noticed guided tours available at times I wasn't - would anyone say they'd had a great SL guided tour experience--what made it so?)
  • interpersonal experiences?
  • artistic experiences - does the work of artists producing delightful art sims, photography, machinima and webcomics from and within Second Life suggest ideas? Could a visit to SL libraries become a more photogenic experience?

For thoroughness (but without sacrificing the excuse of value in my personal observations) I will look for more published views on Hunts***; however I will rely even more on others' views about what makes great in RP/gaming and social events - and how those might be applied to SL libraries.

Mundanely, I've frequently observed that maintenance is a massive issue for any set-up that expects their sim to support self-service.  In what ways are great experiences set up to minimise failures of maintenance?  Does the lack of Creation and modification dates in objects (and lack of distinction between creation and spawn in landmarks) bother anyone else?

The personal touch seems to be revealed as significant (Jin & Bolebruch, 2009), but people can't be there all the time - and I've found some avatars' profiles enhance my experience while others grate - do you agree? I haven't analysed the source of the difference yet - are there details for using profiles to help make a great experience? [Wow, Treacle Darlandes shared a great story which included the contribution of a profile to a great experience]

Is all this pondering - at least for the perspective of libraries in SL - a waste of time? Sometimes, like this moment, I lose sight (did I ever have one, I thought I did the other day) of what point a library really serves in Second Life (except as point of connection for librarians) -- tell me?

* * *
footnotes
*librarian = person who runs a library (YMMV)
**while the arguments on investigative negligence, and contribution of the importance of customer service to my own question, may be valid, the motivation for defense is naturally biased by Pooky's investment in Second Life as a medium for her services.
***For example, but not linked above for unreliability (the author (unnamed) claims three years SL business (unnamed) success (unevidenced)) though the information on optimising business with hunts sounds sane.

+Photo Credit:
Nevery Lorakeet *LpD*'s Futura artistic outfit for Second Life Birthday 8! CC2.0:BY-NC-ND

Reference (I'll be interested to see how this appears, as dragged from Zotero):
Jin, S.-A. A., & Bolebruch, J. (2009). Avatar-based advertising in Second Life: The role of presence and attractiveness of virtual spokespersons. Journal of Interactive Advertising, 10(1). Retrieved from http://jiad.org/article124

Monday, December 19, 2011

SLExperience management: The Renaissance Hunt

--rambling, amateur & preliminary observations--
--actually, while I began with wanting to connect my experiences through TRH1 to ideas for libraries in SL... I realise I don't have enough knowledge at all, so if you've been tempted to visit expecting to learn something useful I apologise, though you might skip the following blather if you're willing to answer some questions--

Today visited the penultimate merchant in The Renaissance Hunt. As some were not ready when I began, I cannot claim to be "finished", but I have at least sorted through *all* of the gifts collected so far (and good heavens that is an undertaking for over 135 gifts!).

Early on we were asked through the in-world group to vote via notecard on a FAVE FIVE of locations (no mention of this in the blog that I can see) when we finish.  Yay: an additional validation for my new (since The Sinister Steampunk Hunt) practice of keeping a Hunt Journal. I figured a Hunt Journal would help me recall what I liked (or not) in case I'm ever asked for recommendations; it could support recall to help others on the hunt; it would help me keep track of where I'm at as a Hunt can be very long; but most importantly I'm under the impression that jotting notes helps me think straight - and wherever I go and whatever I do in Second Life I wonder "what if SL-libraries did things this way"?

Do any Hunts offer prizes for the first to finish? I can't imagine so, because a race would compete with the value for merchants of having hunters take time to browse the stores. Even so, I did want to FINISH the Hunt (I didn't finish SSH) (greed:pretties:free) and so I felt a self-imposed time pressure because time spent on hunt was time away from my projects; and guilt-time at the downloads it consumes.

On the other hand: this Hunt experience provoked thoughts about quality experience management that could give points of comparison to my analyses of SL Libraries, and yet I'm not sure I captured those thoughts adequately. Notecard journalling saves switching in and out of Evernote - however it lacks images because my frugality will not let me upload my snips* as images to inventory. So, I'm going back to the start to see whether, with greed out of the way, I can concentrate on a reasonable analysis.



With snips I tend to focus on things that could be better - but as I can't snip past instants, nor my passing psychological dispositions, nor the things I did not realise I was seeing, identifying the things that made the experience so positive will be harder. Particularly when returning just distracts me with beauty I didn't see first time around (the landscaping, Mike, is ... is ... "perfick" (thank you Pop Larkin)), and the postponed acorn-greed.

Actually I guess the acorn-hunt will be an aspect to consider, but I believe I will try not to take photos of the merchants at the Faire because, although Perryn's careful selection of them (as webspelunker Ghostraven mentioned) is an important contributor to the Hunt experience (and care in setting selection criteria is an important librarian consideration), it will just be too diverting.

OMG it is dawn already, the rest will have to wait
... 

This is one of those posts I will probably edit over time.




*snip refers to my use of Windows Snipping Tool rather than the SL snapshot because even though I can send a snapshot direct from Second Life to Flickr, with Snipping Tool I can be more selective in what I capture, and because I am not an artist I don't need dramatic Meghogging resolution.

However, for the sake of comparison, the first picture above was Snipped, and this one Snapped:
Fall Field at Renaissance Faire

Tuesday, November 29, 2011

Continuing... Caledon Librarianship research: Reference collection


Can Google help me discover *why* this is the "Colonel Exrex Somme" reference collection?  It appears that the compliment was presented, with dramatic timing and visual presentation at the second Compliments Duel on May 11, 2008.





[15:29] JJ Drinkwater takes a deep breath
[15:29]-[15:37] JJ Drinkwater:
I am so stunned by the Colonel's politesse, as well as by his hats, that I am, for the moment, at a loss for words
pretends to think
It is true, sir, that in a land of magnanimous spirit, as this, our Caledon, we rise as we are able
And yet, it is not only those who are poor who are honest, nor yet only those of humble origins who exemplify Nature's Nobility
And, as I have repeatedly said, here today and on many another ocassion
Your love of learning do you the most irreproachable credit
As I am at a loss for words, I think I must let pictures tell, in the main, my story....
As you know, it is the custom of the Caledon library to name its brances and, when possible, its collections, after persons of note
viz the Marie Curie and HG Wells memroial branches
And the Ellen Throckmorton Etiquette collection
Now, the glory of the Caledon library (second only to its patrons and supporters) is its collections
And when we went to name our Reference Collection
We felt that we must name it for someone of suitably compendious learning, and widespread intellectual curiosity
Which is why, sir, we could do no better that to create....
The Colonel Exrex Somme Reference Collection



However, the decision won't have been made on the spot, so I wonder whether the whole compliment was planned long ahead... or ?

I love that the Colonel Exrex Somme Reference Collection is searchable with a Custom Google Search (sorry: Caledon Library Aetheric Search Gizmo).


As to browsing the collection (be careful this could take hours... I was drawn in to Roger Vaughan's Victorian & Edwardian Photography Collection, fascinated by the compilation and the sharing of information to trace old photos). But back to the Col. Exrex Somme collection, it is built within a blog with each category in a blog "post", and each resource is annotated. There are not too many categories -- what is "too many"? --  the compact presentation may avoid the appearance of "too many".  Perception of "too many" often prevents me browsing reference collections.  At each category, breadcrumb trail would be preferable (more easily recognised) for navigation over the "Click back" to main at the bottom of the category.

Of course I'm dreadfully curious whether the library uses aetheric means to track/quantify usage of those links; and whether Google feeds them an account of searches conducted?

Maintenance must be a nuisance, how big is the team maintaining it (and TheLibraryMilitant)? Among the browsables Caledon,
  • "SL Steampunk Blogs - Zoe Connolly's links and reviews of blogs covering Caledon..." no longer exists.
Cleverly, expansion of the collection is socially-enabled using WuFoo


All of this discovery followed from one sign amongst the Steampunk Collection up on the Dirigible. So what does it mean to my research into Second Life-ly librarianship?  It interestingly demonstrates:
and I still need to contemplate the in-world presentation.

Sunday, November 20, 2011

Aiming to interview JJ Drinkwater: 1st day of research

AlexLib Subscribeomatic sign


So, yesterday I dreamed of eventually (after background research) interviewing JJ Drinkwater (who I've repeatedly over time noticed doing terrific things in librarianship in Second Life). Today serendipity set me out on the journey:

Once-upon-a-time, I had subscribed to the AlexLib Subscribe-O-Matic Gizmo. It sends notifications (which SL can send to email) of events such as today's:

Join us Wednesday at 4pm SLT for "Voices from the Civil War" and a discussion of Walt Whitman's poem "The Wound Dresser"
What a good time to progress this research ... let's see ... if I log in there will be a notecard and/or a landmark and I can begin my inspections ...

Indeed, while I began jotting notes in a draft blog post, it seems I wanted an image for everything, even wished I had videographic skills.

OOPS
During my first round of camming I was Distracted by the profile of Eleanor Anderton (picked up from her creation of a sign [a help sign - one worth discussing, I'll link it in later] on the skyboat display of resources [that to me seem should be IN the library?]) which I followed to her blog where she wrote about BareRose's Antonia

Back from that distraction, I began capturing photos of the meeting room's exterior signs and interior exhibit, uploading to Flickr, linking images, discussing notecard contents. A slideshow only shows the photos, it doesn't capture my annotations, so if you're curious, you can see my notes over at Flickr beginning with Once-upon-a-time, if I continue this method of note-taking it will all be in a collection I'll call Caledon Librarianship.



OOPS again

Currently interrupted because: while photographing the Discussion Display Wall (Whitman discussions) to identify the variety of content I realised that the train passes by the door and the photo would be improved by having the train in it!
But when is the train?
See Steampunk Wiki for Caledon National Rail and I notice that this (wonderful) wiki could do with some data linking; but back to the train time ... this meeting room is close to Victoria Station (which is just North/left from this door)... four different routes (are they the same train?), 3 stop at Victoria ... Northbound might be best angle on the engine, so before 04, 15, 26, 56 of the hour, while southbound is 20, 44, 52, 55 of the hour.  Of course I missed two trains while I was trying to work that out, and I've noticed that there have been some dramatic lighting changes so I've been wondering how that will affect the shot.

Eating cold tea I missed two more passes, but now two scheduled trains haven't passed at all.  So even in the virtual world, when one is waiting for a train--it will be late?

Back on track, I have dozens more photos, and still need to upload describe and link them. I'm going to have to become a little more efficient, take fewer photos, or forget about using Flickr for note-taking. It seems my inner researcher and inner tourist compete for function time.


What have I achieved so far?
  1. I've admired the meeting room - not sure if it is considered one of the branches of the Caledon Libraries; discovered through in-world exploration that just across the park from the meeting room are at least two library facilities and behind/above the meeting room is a special collection. I could probably investigate such details faster by perusing wikis/websites. While googling a suitable link to acknowledge Eleanor above I discovered the Caledon Library Volunteer HQ which (at least historically, it was last updated in 2009) in addition to the site for visitors: The Library Militant will probably answer all the little questions I have.
  2. I've seen:
    • evidence of a current discussion series; and past discussions (social activities are a fundamental attribute of virtual world experience I think, although I also believe we seek meaningful social activity); 
    • begun identifying qualitative distinctions between objects for display, information storage and access, and preferences; 
    • continued reflecting on the importance of consistency with a well-defined environmental theme (ie: I believe that my enjoyment of Caledon Library for its thematic consistency as well as its quality library functions would be typical for anyone in-world).  I think that although we like a pretty library in the real world, its prettiness is way less important than its services. But then longevity of the Second Life library might also rest in how well services meet users' needs/desires -- unless the Second Life library is content to exist as an art exhibit.
  3. Not found a relevant group - one day in.
  4. Oh yes, documenting instances of advertisement - that was about discovering the nature and extent of Caledon's liaison. 
  5. Looking forward to exploring the Caledon catalogue/database, but want to see what is what in-world first.
  6. I believe that my download limits, and/or needing to avoid excess distractions, and/or the fact that even if I could concentrate in-world the Flickr note-taking method is so time-consuming -- could sooner rather than later send me to read Drinkwater's pages.
  7. I think my original questions are so far still good, but it is only one day in. I am noticing the uber-importance of a team of volunteers, remembering the joys and challenges of managing volunteers, and wondering how Drinkwater's experiences of volunteer management would compare.
  8. So much for being the final step - testing out that phone for the sake of an imaginary newbie audience to my photoset - I leaped into making a tentative first contact.

Saturday, November 19, 2011

Hoping to interview JJ Drinkwater: Planning preliminary research






I'm a dreamer. 2-365I'm a dreamer. 2-365 by Chelseaography. CC: BY-NC 2.0

Today, I finally tagged as questions I would ask a page that has been hanging around in my open tabs for goodness knows how long:
So, its 2.5 years since EppieBlack interviewed JJ Drinkwater and I'm wondering whether any of JJ's views have changed since (at the time he had been through 3years conversation about libraries roles in SL)?  For example: Does he still think that SL is a good environment for making collections accesible - interest-wise and creating inspiration? How does he evaluate the success of an event and/or an exhibit?  On what does he currently invest his time in SL now?  They touched on qualitative measures ("use a lot" - which?) and what is not possible to count/track - has any of that changed?  He mentioned building the online catalogue (and I recall being impressed recently, must look again) - has that been worthwhile, what was most important with it and what would he recommend for others? How did he land the director's role at Caledon libraries?  He managed volunteers, orchestrated exhibit schedule, ran events -- what kind of learning did that involve? what mistakes? 
While I do search my tags, I don't tend to find time to check it for things to do, but I do see my blogger drafts.

So, to be sure my questions would be the best I can ask, if I find an opportunity, I figure:
  1. First I would want to run around and check the Caledon Libraries, 
  2. see and analyse current exhibits. 
  3. Join the group/s perhaps - and from now I should 
  4. document all instances where I see adverts of Caledon Library events. 
  5. Definitely explore the online catalogue and 
  6. read more of what Drinkwater has written.  
  7. Then refine my questions and 
  8. seek an interview
We have a Plan!

We Have A Plan!
by lucyb_22. CC:BY-NC-SA-2.0

Saturday, November 12, 2011

Second Life Bookstacks, LibraryThing and SLISonline


Thinking about CVL's catalogue, I wondered whether Library Thing might be useful. At LibraryThing's dormant Second Life group, Athanasius Skytower offered copies of his LTcatalogue-displaying bookshelf. Given that other LibraryThingers are also Second Life residents, next was to discover the Library Thing group in SL - I wonder if it is active?

A 2009 message about events at a place called Bookstacks (SLURL) made me curious, and in-world I discovered that it is a Pub apparently popular with writers.

Back at LT, there were many current talk results in the search for "Second Life" and of those there were many labelled with the curious codes "SLIS-Indy" and "Fiesta". As SLIS is a typical acronym for schools of library and information science, I was pleased to find the Indy part falling into place with Indy referring to Indiana or Indianapolis (or both). Bravo SLIS-Indy for learning and sharing publicly. From them I've now learned more than a thing or two. Thanks to Sara PorterI now have two new SLURLs to check out. Sean Robinson's comments about his library's patrons writing reviews with Library Thing for Libraries was a pleasure to read, I hope to one day work in a library that socialises their catalogue.

(in a gesture of reciprocation I ask: how strongly do other forum/discussion_board users feel about such matters as "subject-ness" of subject lines for posts; and one-topic-per-post-liness?)

Saturday, October 22, 2011

Community Virtual Library in Second Life

Facing off the library pigeon by moonflowerdragon, on Flickr
Facing off the library pigeon

Since my last assignment for the year was submitted, I've had more time for Second Life. Over the years I've regularly checked LIS literature and the biblioblogosphere to keep up with LIS and educational activity in Second Life, and observed broader opinions expressed through twitter. While I have not tallied or coded the variety of articles (and only recently began collecting some with Zotero), my general impression was that many, while positively justifying their experiments, appeared to conclude that technical barriers and initial learning curve limited its overall usefulness for ongoing purposes. However some reports within the last couple of years claimed to be continuing and abundant higher education sims still exist so I intend to discover, if possible, what kinds of programs continue.

Naturally I checked out the changes at Community Virtual Library. It was looking strong and healthy, but I was curious how librarians were thinking about the future of CVL and coincidentally a meeting was planned to discuss where CVL would go from here. Abbey Zenith's prelude to the meeting, published in the aforelinked Rez Libris, included comments that have me curious:

"Perhaps we have not yet realized the potential we envisioned" I can't remember how the original vision was framed.

Abbey reports that reference, exhibits, collections, programs all continue to be successful as services to Second Life residents - so I was curious about statistics, how it is determined who is using CVL and what counts as successful. Abbey's concern was for a loss of "momentum we had in providing professional development opportunities to librarians, library staff, and students". What does Second Life, let alone CVL, offer librarians, library staff and students? Has it changed since Kathryn Greenhill's (2007) 10 reasons? Have librarians moved to other virtual worlds or is the role of information professionals in virtual worlds not so much of the 'librari'ness? Are libraries in virtual worlds role play sims? If so, I don't mind the RP.

Unfortunately the meeting was on at 4am Eastern Daylight Time, and it was one of my late nights so when my alarm rang I was asleep again a few minutes later. Thankfully the meeting was logged so I could catch up the next day.


It appears that aside from the normal imperative to look forward and continuously evaluate, part of the reason to ponder the future is that in 15 (or now 14.5) months the tier fee payments will see a dramatic increase because the initial non-profit arrangement no longer exists. Ah, fundraising discussions :-) that brings back memories from my days in the Australian Breastfeeding Association. So I need to keep my eyes and ears open for: grants, donations, visitor-attraction (no-one mentioned Hunts - they don't *all* focus on shops - I've been on two that didn't - and I'm not a shopper) and the visitor attraction thread raised some interesting ideas - sounds like fun ahead.

It is really hard to glean the key points of meetings from a conversation log - I wonder whether anyone has used an interactive web screen at such a meeting to track brainstorming and keep agenda/minutes?

Tuesday, January 19, 2010

Wondering about Second Life Photography Ethics

Update: 1 April 2010:

Thanks to Ordinal Malaprop, I am now informed that Linden Labs has decreed a Snapshot and Machinima Policy.

Thus if I read it correctly we (although the preamble refers to artists, that term is not defined and the policy itself grants permission to "You", defined as residents who receive permission, so I guess that means anyone with a camera button) are permitted (so long as we first check in land covenant that it does not prohibit snapshots) to capture and use snapshots of anything displayed in-world.

I had to work out how to do that in the new viewer:



In January 2010 I wrote:

Since returning to Second Life I've been searching for whether there are any particular rules or ethical considerations for publishing snapshots taken within SecondLife?

Would Second Life photographers, bloggers, creators, artists who might happen this way leave a comment with their opinions?

Some of my thoughts at this point:

  1. Places: there are so many beautiful places, but they are someone's intellectual property... is it permissible to go snapping shots and sending them to Flickr in admiration? Is it actually comparable to taking photos of RL private land and buildings?
    • Assuming this is the case, I've begun posting snapshots of my Second Life travels to Flickr.

    • Today I chatted with Pipsqueak Fiddlesticks whose elegant creativity (her own and her choice and placement of others') at College of DuPage I have recently discovered and admired. I asked, in relation to SL landscape photography: whether the fact that objects are created puts any object in SL in the same category as artworks, which I believe require (or should require) permission before and attribution with publication of snapshots.
      We briefly notioned a scale of the nature of works: from art at one end to journalism at another. Pipsqueak said: "does a painter give credit to the company who made her paint" and "did Ansell Adams credit the creator of mountains?" We agreed though, that even in landscape photography there are times when acknowledging an object creator is courteous: such as if an object (say: a tree) is the focal point of the snapshot.

  2. People: my personal ethics require permission to publish from anyone of whom I take a photo or who may appear in a photo. I know the world at large does not agree, but I wish it would :D --- however this will present a challenge if/when I want to blog about an event with a photo. I spent some time pondering how to achieve getting permission from a group of people. No tidy solutions yet.
    • So far no groups, but in 3/4 situations where I wanted other people in my photos I have obtained their permission both for the photo and for the right to post the photo to Flickr. For example:
      Cardboard cuppa with Troy Aristocarnas
      Cardboard cuppa with Troy Aristocarnas Flickrd with permission.

    • I admit that I do not recall obtaining permission from Clarissima and Kahuna Schumann to Flickr an image of them giving a concert at Music Island. While I believe it was right to not IM them mid-performance, and probably not right to ask mid-performance? I could have asked the event organiser in IM and if I did do so I have forgotten. Another aspect involved was that I wanted to email to Flickr and didn't want to risk losing the snapshot if I was disconnected while trying to gain permission. I could have saved to disk until I had permission.

  3. Things: I was viewing some wonderful sculptures the other day month... If I were in a RL museum or gallery I believe photos are a no-no. Does that apply in SL? Unresolved at that point I opted not to snap.
    • So far I am assuming obtaining permission is the ethical approach. Before taking photos of Ritchey's Sealey's works at his gallery in Second Life I obtained his permission to snap and display at Flickr.
    • Walking past a
      Walking past a "snow gum" (2010). Ritchey Sealy kindly resized Snow Gum so I could try to appear to walk among the gums, and gave permission for Flickring the snapshot.
    • Flickr description: "If you've walked through the Australian bush - Ritchey Sealy's works bring back all the sensations and memories: the heat, the dry dusty air, the prickly scratch of dry grass through sandal or socks, the smell of eucalypt, the bullants. If you're more familiar with our beaches, rocky coast, rivers or hills, Ritchey has captured those sensations too. I am very happy to have discovered Ritchey Sealy's main gallery in Second Life. I've been back a few times, and anticipate repeated visits. Ex-pats: stop by for a touch of home."
    • Interestingly, in the discussion mentioned below, Lem Skall suggested that the limitations on photography in museums may be less about copyright and more about paranoia (effect of light on exhibits, and examination of security measures).

Next I'll try to remember to check whether the other person prefers to limit my usual CC attrib-noncommercial-sharealike licence. Indeed I should check that with artists who give permission too.

I really ought to have read more before posting. In relation to contents 1 and 3, there was excellent discussion a couple of years ago stimulated by Bettina Tizzy in her post Proper attribution of images taken in virtual worlds at Not Possible in Real Life. Bettina asked "Where do we draw the line? What is the correct (and legal) way to attribute photography and video shot in virtual worlds?"

In the first few days of that discussion, aspects included:
  • who is the artist? - with related issues of copying or the work/skill/talent involved in obtaining a good photograph of another's creation (Zha Ewry) and inspiration (Venk)
  • who owns the image?
  • what are the obligations for attribution?
  • what are the limits of copyright (Ordinal Malaprop's opinion {expressed before Benjamin had his say} was interesting; as was Solo Mornington's on the rights obtained by purchase, although I don't agree that "come see my land" inherently includes "and take footage of it that you can use for whatever you like")
  • is it simply a matter of politeness?
  • does it ultimately all go to intention and context? (Alpha Auer)
  • for example, is it really only an issue if you have a commercial objective (Lem Skall), or hope to make any sort of gain (Alpha Auer and again)? Princess Ivory, referring to the first point above about how with work and modification a piece of art becomes hers, claims commercial gain is irrelevant - ignoring the issue of whether she first had responsibility to obtain permission to make use of someone else's work to make her art.
  • can we take guidance from the crediting practice in films: credit only those who create specifically for this film? (Zinc)
  • similar notions of the scale from journalism to art that Pipsqueak and I touched on (theresecarfagno)
  • methods of attribution (Alpha Auer recommends for using tags at Flickr)
  • permission is separate to attribution, but here rose the issue of how onerous it would be to gain permission (Lem Skall) although neither law nor ethics read obey unless it is too hard, and as Alpha Auer pointed, if a real life photographer can do it.
  • Does the different physics/realities between RL photography and SLcomputergraphicdisplay make a difference beyond semantics (A. Hosho thinks so, though his only point about ethics is in relation to "found art" & modification in relation to which Alpha Auer points out that SL prims are not in the public domain.)
  • The Linden Labs Terms of Service (TOS) was quoted at length by A.Hosho; although it did not seem to me to support his? point of view: it gave creators intellectual property rights (but not data ownership) limited only by licence to Linden Labs to use creations at their discretion in or out-world and to other users of Second Life "to use your Content for all purposes within the Service". Within, not outside the service.
However, eventually a "legal mind" Benjamin Duranske took the legal thread over to his blog suggesting that attribution is irrelevant, and that copyright includes rights over derivative works and thus requires permission. Lem Skall suggested there that when SL photography is transformative (a term that I gather from his quote of wikipedia arose in a decision not in the Act, and which might be a fair use) rather than derivative then copyright is not breached. A word Lem did not highlight from that quote is aims - with which the wikipedia article identifies the purpose (particularly commercial) as a key issue. That article also suggests that if claiming fair use in this way the onus is on the creator of secondary work to "demonstrate how it either advances knowledge or the progress of the arts through the addition of something new".

Although Kean Kelly at Dreambits: claimed the discussion was about greed & profits I disagree - it was intended and remained mostly about acknowledgement, credit, recognition.

Please readers: help guide my ethical conduct :-D

Thursday, November 05, 2009

Second Life: early development of an avatar

My First Female shape and outfit
My First Female shape and outfit.
When I created an avatar (AV) a couple of years ago I got it stuck somewhere in Orientation Island and couldn't move her. Then I became diverted by other things in life... as one does.

Recently I returned to find my AV free of whatever had her stuck and I quickly graduated to Help Island and meeting some of the friendly and generous personalities within this virtual world.

It is difficult to study in Second Life... I had moved from a tutorial on inventory management to one on basic building when I met a delightful pink fox who gave me some dance animations, a tail and some light sabers before whisking me off to Freebie Heaven. I'm grateful I fit in the inventory management tutorials because all those Freebies need managing.

Next time I was attempting to learn something about scripting when I was met by a voluptuous brunette who was determined to make me over so I could make $L (Linden money) dancing or hostessing. It was a somewhat amusing and confusing experience. I felt determined myself: I really wanted to perceive this lady's gifts as generosity rather than grooming. Although quite upfront I mentioned that I had not been thinking about making money, and I doubted those occupations would suit shy old me, she suggested changes for my appearance, even gifting me with shapes, skins and short skirt, telling me she could hook me up with work. Very generous. Of course meanwhile, using Search, I scoped out the groups and picks listed in her profile - one advertised its dancing (my generous friend mentioned pole-dancing), hosting, 'escorting' jobs available and mentioned the bonus it pays AVs for recruiting.
How the dancer dressed me
How the dancer dressed me.

Perhaps a more adventurous soul would have pursued this lead to its conclusion - all in the name of knowledge and $L. I was slightly curious, but Second Life is a big world, and there are other places I would rather see and other things I would rather do first. And for much of it I do not yet need $L.

Somewhere along the line, probably via someone else's profile, Tranquil Events invited me to a show... I happened to catch MrMulti Writer, enjoyed the show, joined the group and met Starla Farella who specialises in making realistic avatars and photography. She took up the challenge for me and this is how I now appear (when dressed for ballroom dancing):
After dancing "Black Elegance"
After dancing.