How delightful: Having decided that a comment I was writing had developed beyond a simple example to append to my post about citing board games in APA style: as I entered a title for this new post it occurred to me that the theme of Scruples is what earned this blather its own space.
MyBlogLog shared another curiosity when I scanned its statistics for me today... Someone searched my blog for cite the board game scruples.
Unless the querant was pondering the ethics of citing board games, I'm guessing the curiosity was how to cite that particular game Scruples. I do have a copy of the game, and this is how I would cite the copy I have. As the game is revised and updated every five years (High Game Enterprises, 2008), you might have a different copy.
Depending whether my text refers to the game as a whole or a specific part of it, in-text citations might be:
(A Question of Scruples, 1986)
(A Question of Scruples, 1986, q178)
(A Question of Scruples, 1986, rules p.6)
(A Question of Scruples, 1986, base of box)
A Question of Scruples [Board game]. (1986). Sydney, N.S.W. : Milton Bradley
So, why would I not cite the publisher as corporate author? Because I am not sure that Milton Bradley are responsible for the design of the game. Although I would not rely* on the source regarding this particular information (Wikipedia and BoardGameGeek) to insert [Surname, I. (Designer)] in author place, it may be the game was designed by an individual who sold it to a game company who may have shared rights to publish it with companies in other countries.
*The claim of designership maybe false. Or overstated, perhaps the claimant merely created and sold the concept of the game.
It is sad for historians, and board game appreciators, that game publishers have not been in the habit of acknowledging the provenance of the games they publish.
Considering the claim (unverified, but uncontested) of a designer outside the publishing company, the claim on my box of copyright by MB "under Berne and Universal copyright conventions" and the absence of any information acknowledging designers or design teams (would that be too hard?), seems they may simply have bought the right to publish, and that the designer did not retain any right to acknowledgement for design.
I have seen a game in which the publisher did acknowledge the source of the concept, and the company personnel who then developed it into a game. I'd like to see more of that. Just like my uncle likes to read the credits rolling at the end of a film.
We'd like to begin a series on board game designing and want to know if you'd like to contribute? I hope you don't consider this spam, but please remove it if you do and I hope to hear from you soon. Regards, Ashley, BoardgameBeast
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